On Biome’s, I worked as part of a small team of artists (Jobye Karmaker and Yukiko Otsu). We helped (Agustin Trechi, Adam Lacharité , Pascal De Sampaio) our Ubisoft Montreal counterpart to create the Biomes for the Open World of Primal. We ended up working on assets for half the biomes, specifically, the Glacier & Tundra biomes, along with some assets in the Temperate and Taiga biomes.
Role Vegetation Artist & Level Artist
For ™ & COPYRIGHT © UBISOFT ENTERTAINMENT. ALL RIGHTS RESERVED. 2015